Soccer proposition types

At BookMaker, you'll find a wide variety of exciting soccer propositions. Bet on alternative spreads & totals, exact goals, bookings and more.

Please check individual matches for availability, as not all markets are offered on all matches. The decision on which props will be made available lies solely at BookMaker management's discretion.

The General Prop Rules apply to all markets unless otherwise stated in the Specific Prop Rules. If there is any inconsistency between the General Prop Rules and the Specific Prop Rules, the Specific Prop Rules shall take precedence.

 

Criteria and Rules for bet settlement


1. GENERAL SETTLEMENT MANDATE


1.1 Primary Data Source: All markets are settled based on the statistics provided by the designated 3rd-party data provider.


1.2 Regulation Time: All propositions are settled on "Main Game" results (90 minutes plus injury time). Extra Time and Penalty Shootouts are excluded unless the market is explicitly titled "Including Overtime."


1.3 VAR Rule: Any incident (Goal, Card, Penalty, Offside) overturned by VAR is deemed non-existent for settlement.


1.4 Finality: Statistics are considered final 24 hours after the match. No subsequent changes by league committees or video evidence will be recognized.


1.5 Extra Time & Penalties: Events occurring in "Overtime" or "Penalty Shootouts" do not count toward "Main Game" propositions unless the market specifically includes them.


2. PASSING & POSSESSION PROPOSITIONS


2.1 Successful Pass: A pass is awarded when a player intends to deliver the ball to a teammate and it reaches its destination.


o Inclusions: Kick-offs (if played as a pass); intentional headers, “flick-ons,” or chest-downs.
o Exceptions: Corner kicks, Goal kicks (unless a short pass to a teammate), Free kicks, Crosses, Throw-ins, and Clearances are excluded.
o Sprint Touches: Touches made by the same player while rapidly advancing are not passes.
o Assists: Are recorded separately and never added to the Successful Pass count.


2.2 Failed Pass (Sender): Recorded when the delivery does not reach a teammate, goes out of bounds, or is intercepted.


2.3 Incorrect Pass (Receiver): Recorded when the pass is accurate, but the receiver fails to control it due to distraction, defective technique, or failure to adjust their movement to the ball's trajectory.


2.4 Skill Incidents:


o Nutmeg: Passing the ball through an opponent's legs and maintaining control or reaching a teammate.
o Chip: Lifting the ball over an opponent and maintaining control immediately after.
 

3. DEFENSIVE & RECOVERY PROPOSITIONS


3.1 Tackle: Awarded when a player takes the ball from an opponent and their team gains possession (includes the ball going out of play in their favor).


3.2 Steal (Controlled Interception): To be credited, a player must:
 

1. Intercept/Dispossess with clear intent.
2. Gain total control of the ball.
3. Clearly pass the ball to a teammate.


o Exclusion: Clearances or "long balls" out of danger do not count as steals.


3.3 Clearance: Any intentional rejection to eliminate a goal-scoring threat. A clearance is never a Pass or a Tackle.


3.4 Clearance to Corner: Recorded when a defender sends the ball over their own goal line, resulting in an opponent's corner.


4. SHOOTING & GOAL SCORING


4.1 Shot on Target: A strike that enters the net or would have entered if not for a Goalkeeper save or a defender's "Goal-Line Block."


o Trajectory: If a shot bounces slightly off an opponent but maintains its path toward goal, it is On-Target.
o Woodwork: Hits to the post/crossbar are Off-Target unless a goal is scored.


4.2 Shot off Target: An intentional shot missing the goal frame, including "Shots on Woodwork."


4.3 Woodwork (Post/Crossbar): A shot hitting the frame directly from an offensive strike without touching the goalkeeper first.


4.4 Goal Methodology:


o Body Part: Markets for Right Foot, Left Foot (includes knee/shin/thigh), and Head.
o Assists: Awarded for the final pass leading to a goal from open play.
o Assist Exclusions: No assist for Own Goals, Direct Free Kicks, Direct Corners, or Penalties.
o Solo Rule: No assist if the scorer beats multiple players or makes a long run (ex: 30+ yards / 27+ meters) before scoring.


4.5 Own Goal: Awarded only if the ball was NOT heading toward the goal prior to the defender's touch. If it was already on-target, it is an Attacker Goal.


5. GOALKEEPING & PENALTIES


5.1 Save: Goalkeeper stops the ball from crossing the line.


o The Referee Rule: A save is only awarded if the referee awards a Corner Kick. If a Goal Kick is awarded, the keeper is not credited with a save.
o Hierarchy: If a defender blocks a shot after a keeper’s intervention, only the defender gets a "Block."
 

5.2 Penalty Outcomes:


o Penalty Goal: Ball crosses the line.
o Saved Penalty: Keeper deflects or retains the ball.
o Penalty off the Post: Ball hits the frame and no goal is scored.
o Deflected Penalty: Shooter misses the goal frame without a goalkeeper touch or contact.


6. DISCIPLINE & FOULS


6.1 Foul Committed: Recorded for the seven FIFA-defined offenses (Tripping, Kicking, etc.).


o Advantage Rule: If the referee applies "Advantage," the offense is not recorded as an incident.


6.2 Handball: Must be signaled by the referee. A "Handball Penalty" is recorded if it occurs in the box leading to a penalty.


6.3 Cards (Yellow/Red): Recorded for players and substitutes.


o Staff: Cards to Coaches/Technical Directors do not count toward player card propositions.


6.4 Offside: Signals the nullification of all subsequent incidents (Goals, Fouls, Handballs) occurring after the offside position was marked.


7. MATCH STATUS & POSTPONEMENTS


7.1 Suspended Match: Clocks continue to run for reporting purposes. Incidents are loaded at the official clock time.


7.2 Postponed/Abandoned: Refer to existing "Suspended/Postponed Soccer Matches" rules for resumption windows.


7.3 Change of Venue: Bets stand unless the match is moved to the original away team’s home stadium.


8. DEAD HEAT AND NO WINNER SETTLEMENT


8.1 Multiple Winners (Dead Heat): In the event that two or more players or outcomes are credited with the exact same statistical total (e.g., a tie for "Player with Most Successful Passes" or "First Player to Record a Steal" at the exact same second), the Dead Heat Rule applies.


o The stake is divided by the number of players involved in the tie, and that portion of the stake is then multiplied by the original odds to calculate the payout.


8.2 No Winner (Zero/Void): If a market is offered for an incident that does not occur during the match (e.g., "Method of First Goal" when the match ends 0-0, or "Player to Hit Woodwork" when no player strikes the frame), the market will be settled as follows:


o Specific "No" Option: If a "No Goal" or "None" selection was available in the market, that selection is the winner.
o No "None" Option: If no such selection was offered and the incident did not occur, all bets on that specific market will be settled as Losses (unless the market is a "Head-to-Head" or "Over/Under," in which case standard push or under rules apply).


8.3 Participation (Non-Starters): If a player-specific performance proposition is offered (e.g., "Player Total Successful Passes") and the player does not participate in the match, the bet is void. However, if the player enters the field as a substitute at any time, the bet stands, even if they fail to record the specific statistic in question (resulting in a total of zero).


9. SETTLEMENT CASE STUDIES (FOR JUSTIFICATION)


• Case A (Best Case - Shot): Attacker shoots from 25 yards / 23 meters. Ball is clearly on target. Keeper saves it. → Result: Shot on Target + Save.
• Case B (Worst Case - Pass): Defender under pressure in the 6-yard / 5.5-meter box kicks the ball long. It reaches a teammate at the halfway line. → Result: Clearance. (Justification: Under pressure, safety intent overrides passing intent).
• Case C (Worst Case - Goal): Attacker shoots from 18 yards / 16 meters. Shot is going 2 yards / 1.8 meters wide. Hits defender and goes in. → Result: Own Goal. (Justification: Original trajectory was off-target).

 

Soccer Propositions List

 

Total Goals Propositions

Game Total goals (Both Teams)

The betting options are:

  • Over.
  • Under.

Predict whether the total number of goals scored by both teams will be over or under the line offered on the site.

Total Goals (Home team / Away team)

The betting options are:

  • Over.
  • Under.

Predict whether the selected team’s total goals will be over or under the line offered on the site.

·        Game team totals are valid only if the match reaches official game time (90 minutes).

·        Bets on first-half or second-half team totals are valid only upon full completion of the relevant period.

First half / Second half – total goals

The betting options are:

  • Over.
  • Under.

Predict whether the total goals scored by both teams in the relevant half will be over or under the line offered.

Applies only to the relevant 45 minutes of regulation time plus injury time.

First half – Team total goals

The betting options are:

  • Over.
  • Under.

Predict whether the selected team’s total goals in the first half will be over or under the line offered.

First half – exact total goals

Predict the exact number of goals scored by both teams in the first half.

First half – Team exact total goals (Home team / Away team)

Predict the exact number of goals scored by the selected team in the first half.

Second Half – Team total goals

The betting options are:

  • Over.
  • Under.

Predict whether the selected team’s total goals in the second half will be over or under the line offered.

Second half – total exact goals (Home team / Away team)

Predict the exact number of goals scored by both teams in the second half.

Extra Time- total goals

Predict whether the total goals scored by both teams in extra time will be over or under the line offered.

Applies only to the 30 minutes of extra time plus injury time.

 

Double Chance

You are betting on two of the three possible match results, giving you a double chance of winning. The following options are available:

  • Home team win/tie.
  • Away team win/tie.
  • Home team wins/Away team wins.

This bet includes only the 90 minutes of regulation time plus injury time. It does not include extra time or a penalty shootout.

 

Halftime / Fulltime

In this bet, both conditions must be met to win. The available options are:

  • The home team wins the first half, and the home team wins the entire game.
  • The home team wins the first half, and the game ends in a tie.
  • The home team wins the first half, and the away team wins the game.
  • The away team wins the first half, and the away team wins the game.
  • The away team wins the first half, and the game ends in a tie.
  • The away team wins the first half, and the home team wins the game.
  • There is a tie at half time and the match ends in a tie.
  • There is a tie at half time and the home team wins the match.
  • There is a tie at half time and the away team wins the game.

This bet includes only the 90 minutes of regulation time plus injury time. It does not include extra time or a penalty shootout.

 

Halftime / Fulltime - Correct Score

The scoreboard lists the home team first and the away team second.

Predict the exact score at the end of the first half and at the end of regulation time.

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Both teams to score

The betting options are:

  • Yes
  • No

Predict whether both teams will score during the match.

 

First Half - Both teams to score

The betting options are:

  • Yes
  • No

Predict whether both teams will score during the first half.

 

Second Half - Both teams to score

The betting options are:

  • Yes
  • No

Predict whether both teams will score during the second half.

 

Next team to score

In this bet, you predict which team will score next in the match. Three options are offered:

  • Home team
  • Away team.
  • None, in the event that there is no goal in the match.

Applies only to regulation time plus injury time.

 

First goal

In this bet, you predict which team will score the first goal of the match. The betting options are:

  • Home team
  • Away team.
  • None, in the event that there is no goal in the match.

 

Last goal

In this bet, you predict which team will score the last goal of the match. The betting options are:

  • Home team
  • Away team.
  • None, in the event that there is no goal in the match.

 

First Half - First goal

In this bet, you predict which team will score the first goal of the first half. The betting options are:

  • Home team
  • Away team.
  • None, in the event that there is no goal in the first half.

Applies only to the first half plus injury time.

 

Clean Sheet (Home team / Away team)

In this bet, you select Yes or No on whether the chosen team will prevent its opponent from scoring during the 90 minutes of regulation time plus injury time.

 

Scores in both halves (Home team / Away team) 

In this bet, you predict whether the selected team will score in both halves of the match.

If you choose Yes, the team must score at least one goal in each half. If you choose No, the team must fail to score in at least one half.

 

Both halves over 1.5 goals

In this bet, you predict whether more than 1.5 goals will be scored in each half of the match. The options are Yes or No.

If you choose Yes, at least two goals must be scored in each half.

If you choose No, at least one half must end with one goal or fewer.

 

Both halves under 1.5 goals

In this bet, you predict whether fewer than 1.5 goals will be scored in each half of the match. The options are Yes or No.

If you choose Yes, each half must end with fewer than two goals.

If you choose No, at least one half must end with two goals or more.

 

Half with the most goals (Home team / Away team)

In this bet, you choose which half will have the most goals for the selected team. The options are:

  • First Half.
  • Second Half.
  • Tie.

Exact total goals (Home team / Away team)

Predict the exact number of goals the selected team will score in the match. The betting options are:

  • 0
  • 1
  • 2
  • 3 or more goals

Team wins both halves (Home team / Away team)

In this bet, you predict whether the selected team will win both halves of the match. The options are Yes or No.

If you choose Yes, the team must win both the first and second halves.

If you choose No, the team must fail to win at least one half.

 

Team wins either half (Home team / Away team)

In this bet, you predict whether the selected team will win either half of the match. The options are Yes or No.

If you choose the YES option, the team must win at least one of the halves.

If you choose the NO option, the team must not win either half.

 

Team will win-to-nil (Home team / Away team)

In this bet, you predict whether the selected team will win the match without conceding a goal. The options are Yes or No.

If you choose the YES option, the team must win the game and not concede goals.

If you choose No, the team must either fail to win the match or concede at least one goal.

 

Draw no Bet

In this bet, only two options are offered for the result of the match: the home team wins or the away team wins.

If the match ends in a draw, your bet is void and the stake is refunded.

 

Away No Bet

In this bet, only two options are offered for the result of the match: the home team wins or the match ends in a tie.

If the match ends with a win for the away team, your bet is void and the stake is refunded.

 

Home No Bet

In this bet, only two options are offered for the result of the match: away team wins or the match ends in a tie.

If the match ends with a win for the home team, your bet is void and the stake is refunded.

 

Total Goals – Odd/even

The betting options are: Odd and Even.

Predict whether the total number of goals scored by both teams will be odd or even.

It is established that any game that ends 0-0 has an even number of goals. Own goals are taken into account.

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Team Total Goals Odd/Even (Home team / Away team)

The betting options are:

  • Even.
  • Odd.

Predict whether the selected team’s total number of goals will be an odd or even number.

If the selected team does not score and finishes with 0 goals, the result is considered even. Own goals are included.

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Correct Score

Predict the exact score at the end of regulation time.

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Correct score – first half

Predict the exact score at the end of the first half.

The bet takes into account only the first 45 minutes of regulation time plus injury time.

Which team will score?

In this bet, you predict which team will score in the match. The options are:

  • Home team only.
  • Away team only.
  • None.
  • Both Teams.

 

Winning Margin 

To win this bet, you must correctly predict both the winning team and the exact goal difference (or goal-difference range).

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Highest Scoring Half

The betting options are:

  • First half.
  • Second half.
  • Tie.

You bet on the half that will have the highest number of goals, or if the two halves will have the same number of goals.

 

Team Highest Scoring Half (Home team / Away team)

The betting options are:

  • First half.
  • Second half.
  • Tie.

You bet on the half that will have the highest number of goals for the team, or if the two halves will have the same number of goals for the team.

 

First 10 Minute Result

Game – money line – 3 options

The betting options are:

  • Home team.
  • Tie.
  • Away team.

Predict which team will win the first 10 minutes, or whether that period will end in a tie.

 

First goal and Match Result

In this bet, there are two conditions that must be met in order to win. Predict which team will score the first goal of the match and what the final result of the match will be. The options are:

  • The home team scores first, and the home team wins the match.
  • The home team scores first, and the match ends in a tie.
  • The home team scores first, and the away team wins the match.
  • The away team scores first, and the home team wins the match.
  • The away team scores first, and the away team wins the match.
  • The away team scores first, and the match ends in a tie.
  • There are no goals.

 

Time of First Goal (15 minute intervals)

In this bet, you predict the time range in which the first goal of the match will be scored. The betting options are divided into 15-minute intervals:

  • 1-15
  • 16-30
  • 31-45
  • 46-60
  • 61-75
  • 76-90
  • None

 

Time of First Goal (10 minute intervals)

In this bet, you predict the time range in which the first goal of the match will be scored. The betting options are divided into 10-minute intervals:

  • 1-10
  • 11-20
  • 21-30
  • 31-40
  • 41-50
  • 51-60
  • 61-70
  • 71-80
  • 81-90
  • None

 

Total goals and both teams score

In this bet, there are two conditions that must be met in order to win. Predict whether the total number of goals will be higher or lower than the line offered on the site and if both teams will score or not during the match.

Exact total goals in the game

The betting options are:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6+

Predict the exact number of goals that both teams will score.

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Goal Range (both teams)

In this bet, select the range of goals that will be scored between both teams.

The betting options are:

  • 0-1
  • 2-3
  • 4-6
  • 7 or More

 

Game result and total goals

In this bet, there are two conditions that must be met in order to win. Predict the outcome of the game and the total number of goals for both teams based on the offered line.

The betting options are:

  • Home team win and Under
  • Home team victory and Over
  • Tie and Under
  • Tie and Over
  • Away team win and Under
  • Away team win and Over

 

First Half Result and First Half total goals

In this bet, there are two conditions that must be met in order to win. Predict the result and the total number of goals for both teams in the first half, based on the line offered on the site.

The betting options are:

  • Home Team and Under
  • Home team and Over
  • Tie and Under
  • Tie and Over
  • Away team and Under
  • Away team and Over

The bet takes into account only the first 45 minutes of regulation time plus injury time.

 

Match Result and Both Teams to Score

In this bet, there are two conditions that must be met in order to win. Predict the result and if both teams will score during the match.

The betting options are:

  • Home team wins and Yes (both teams to score)
  • Home team wins and no
  • Tie and Yes (both teams to score)
  • Tie and No
  • Away team wins and Yes (both teams score)
  • Away team wins and No

The bet takes into account only the 90 minutes of regulation time plus injury time.

 

First Half Result and Both Teams to Score

In this bet, there are two conditions that must be met in order to win. Predict the result of the first half and whether both teams will score in the first half. The betting options are:

  • Home team and Yes (both teams to score)
  •  Home team and No
  • Tie and Yes (both teams to score)
  • Tie and No
  • Away team and Yes (both teams to score)
  • Away team and No

This market is based on the first-half result and whether both teams score during regulation time.

 

First goal scorer

Predict who will be the first player to score a goal in the match.

Own goals do not count. In any situation where the scoring opens with an own goal(s), for wagering purposes the First Goal scorer will be considered as the player who scored the first actual (non-own) goal.

The betting options are:

  • Home team player name.
  • Away team player name.

For bets to have action, the player must have played in the match prior to the first goal being scored. For example, if you bet on player X to be the first goal scorer, but this player does not start the game and is still on the bench at the time the first goal is scored, your bet will be void and the stake returned.

 

Anytime goal scorer

The current scoreboard shows home team in first place and away team in second place.

The betting options are:

  • Home team player name
  • Away team player name. 

Predict if a player will score a goal at any time during the match.

Any goals scored before the bet is placed do not count. Applies only to regulation time plus injury time.

Own goals will not be taken into account for this type of bet.

 

Result with handicap “Handicap (1×2)”

This market allows you to bet on the result of a match after applying a handicap to the home team or the away team.

It is presented as follows:

  • Home team wins (1:0)
  • Away team wins (1:0)
  • Tie (1:0)
  • Home team wins (0:1)
  • Away team wins (0:1)
  • Tie (0:1)
  • (1:0) It is an advantage for the team on the left side.
  • (0:1) It is an advantage for the team on the right side.

Settlement:

1 (Home Win): You win if the home team wins the match after the handicap is applied.

X (Draw): You win if the match ends in a tie after the handicap is applied.

2 (Away Win): You win if the away team wins the match after the handicap is applied.

No Refunds: Because the draw is included, whole-number handicaps can still result in a lost bet (unlike the Asian Handicap, which often refunds your stake).

Example 1: Real Madrid (1:0) – Result: (Real Madrid 0 – 0 Barcelona)

When applying the advantage of 1 goal to the score of “Real Madrid”, the score would become: “Real Madrid 1 – 0 Barcelona”, marking the bet as a winning bet, because, once the difference in points is applied, the selected team would be the winner.

Example 2: Tottenham Hotspur (0:2) – Result: (Tottenham Hotspur 1 – 0 AC Milan)

By applying the 2-goal advantage to the score of “AC Milan”, the score would become: “Tottenham Hotspur 1 – 2 AC Milan”, marking the bet as a losing bet, because, once the point difference is applied, the team selected to win was left with a lower score.

Example 3: Draw (3:0) – Result: (Bayern Munich 0 – 3 PSG)

When applying the 3-goal advantage to the “Bayern Munich” team, the score would become: “Bayern Munich 3 – 3 PSG”, marking the bet as a winning bet, because, once the point difference is applied, the score would be a draw.

 

Winning Method

Predict how the match will be decided. The betting options are:

  • Home team Wins in regulation time.
  • Away team Wins in regulation time.
  • Home team Wins in Extra Time.
  • Away team Wins in Extra Time.
  • Home team Wins in penalty shootout.
  • Away team Wins in penalty shootout.

 

Team to Advance

Team to Advance will be available for matches played during the knockout stages in a tournament. This option is not limited to 90 minutes of regulation time plus injury time, and it includes Extra Time or penalty shootouts if necessary. 

If a team is disqualified during or before the completion of the knockout phase, bets will be refunded.

 

Who lifts the trophy?

Predict the team that will lift the trophy or win a given League. This option is not limited to 90 minutes of regulation time plus injury time, and it includes Extra Time or penalty shootouts if necessary.

 

Tie rule (Dead Heat)

This rule applies to the following predictions:

  • Top scorer.
  • Maximum Assist.
  • Team with the least goals scored.
  • Any other forecasts’ payout that has to be defined under this rule.

In the event of a tie, when 3 or more competitors are offered in a betting option, the dead heat rule applies.

Under the dead heat rule, the payout will be the total amount of the bet (bet plus win), divided by the number of tied players, minus the bet.

For example, you place a $100 bet on a player with +300 to finish in the top 5 places of the tournament, and he finishes fifth, but tied with two other players. In this case, the dead heat rule will result in the following payout.

Sum of bet + amount won

(100 + 300) = 400

Take this result and divide it by the number of tied players (3), which gives 400/3 = 133.33

Take this second result and subtract the amount of the bet (100), resulting in 133.33 – 100 = 33.3

Therefore, the payout for this bet would be $33.33

 

Card Propositions

Definitions:

  • Booked = Yellow cards
  • Sent Off = Red Cards
  • Carded = Yellow or Red Card

Predict the total number of cards counted for betting purposes during the match, based on the settlement rules below:

  • A yellow card counts as one card.
  • A direct red card counts as one card.
  • One yellow card followed by a direct red card shown to the same player counts as two cards.
  • Two yellow cards followed by a red card shown to the same player count as two cards in total. The second yellow card is not counted separately for betting purposes.
  • The maximum number of cards counted per player is two.

Cards shown in any of the following situations do not count for betting purposes:

  • Card shown to a player after his substitution.
  • Card shown to a player on the bench who has not been substituted.
  • Card shown to the coaching staff.
  • Card shown during the half time interval.
  • Card shown after the referee has whistled for full time.

Markets are offered for each halftime and for the full game.

Results are based on the relevant 45 minutes (for first-half bets) or 90 minutes (for full-game bets), each including injury time.

Only cards shown during regulation time plus injury time for the relevant market count. Cards shown during halftime or after the match do not count.

Cards shown to players who did not participate in the game or to other team members (for example, a coach or assistant) do not count.

 

Match Cards

The betting options are:

  • Home team.
  • Tie.
  • Away team.

Predict which team will be issued more cards during the entire match. 

The bet takes into account only the 90 minutes of regulation time plus injury time. Extra time does not count.

 

Match – Total Cards 

Bet on whether the cards shown to both teams will be over or under the line offered.

The bet takes into account only the 90 minutes of regulation time plus injury time. Extra time does not count.

 

First Half Cards

The betting options are:

  • Home team.
  • Tie.
  • Away team.

Predict which team will be issued more cards during the first half.

The bet takes into account only the 45 minutes of regulation time plus injury time. Extra time does not count

 

First Half – Total cards

Bet on whether the cards shown to both teams will be over or under the line offered.

The bet takes into account only the 45 minutes of regulation time plus injury time. Extra time does not count.

 

Which team will get the first card?

Predict the team that will be shown the first card of the game (this includes yellow card and/or red card). The available betting options are:

  • Home team.
  • Away team.
  • None.

Only cards shown during regulation time plus injury time count. Cards shown during halftime or after the match do not count.

Cards shown to non-participating players or other team personnel do not count.

 

Will a Player be sent off?

The betting options are:

  • Yes.
  • No.

Predict whether a player will receive a red card during the match.

Only cards shown during regulation time plus injury time count. Cards shown during halftime or after the match do not count.

Cards shown to non-participating players or other team personnel do not count.

 

Corner Kick Propositions

There are multiple corner kick betting propositions, including the following:

  • Team to take the 1st corner kick.
  • Total number of corner kicks taken (over/under) by both teams combined.
  • Total number of corner kicks by a team.
  • Spreads for betting which team will take the most corners.

The following rules apply to all corner-kick propositions:

  • Corners awarded, but not taken, will not count for betting purposes.
  • Repeated corner kicks will be counted only once.
    • For full-game corner bets, only the 90 minutes of regulation time plus injury time count, and the match must reach official game time for bets to have action.
    • For half corner bets, only the relevant 45 minutes of regulation time plus injury time count, and bets have action only when the relevant period is completed.

 

Team with the first corner kick

In this bet, you predict which team will take the first corner kick. The available options are Home Team, Away Team, and None. The bet applies only to the 90 minutes of regulation time plus injury time.

 

First half – corners odd/even

The betting options are: Odd and Even.

Predict whether the total number of corner kicks taken in the first half of the match will be Odd or Even. The bet takes into account only the first 45 minutes of regulation time plus injury time.

 

First half – total corners

The betting options are:

  • Over.
  • Under.

Predict whether the total number of corner kicks taken by both teams in the first half will be over or under the specified line.

The bet applies only to the first 45 minutes of regulation time plus injury time.

 

First half – handicap corner kicks

The betting options are:

  • Home team.
  • Away team.

Predict the team that will be awarded the most corners in the first half, once the handicap has been added to the actual number of corners taken by each team.

The bet takes into account only the first 45 minutes of regulation time plus injury time.

 

First half – corners

  • Home team.
  • Tie.
  • Away team.

Predict the team that will take the most corner kicks in the first half of the match. The bet takes into account only the first 45 minutes of regulation time plus injury time.

 

Corners odd/even

The betting options are:

  • Odd.
  • Even.

Predict whether the total number of corner kicks taken in the match will be Odd or Even. The bet takes into account only the 90 minutes of regulation time plus injury time.

 

Total corners

The betting options are:

  • Over.
  • Under.

Predict whether the total number of corner kicks taken by both teams will be over or under the specified line.

 

Total corners (Home team / Away team)

The betting options are:

  • Over.
  • Under.

Predict whether the total number of corner kicks taken by the selected team will be over or under the specified line.

 

Corner kick range (Home team / Away team)

The betting options are:

  • 0-2
  • 3-4
  • 5-6
  • 7+

Predict the range of corner kicks taken by the selected team.

 

First Half - Corner kick range (Home team / Away team)

The betting options are:

  • 0-2
  • 3-4
  • 5-6
  • 7+

Predict the range of corner kicks taken by the selected team.

 

Corner handicap

The betting options are:

  • Home team.
  • Away team.

Predict the team that will be awarded the most corners in the match, once the handicap has been added to the actual number of corners taken by each team.

 

Total corners

The betting options are:

  • Over.
  • Under.

Predict whether the total number of corner kicks taken by both teams will be over or under the specified line.

 

Corner kicks by team

The betting options are:

  • Home team.
  • Tie.
  • Away team.

Predict the team that will take the most corner kicks in the match.

 

Which team will win the penalty shootout?

The betting options are:

  • Home team
  • Away team.

Predict which team will win the penalty shootout.

 

Sporting Risk Markets

 

Match Markets

First Goalscorer 

Betting on whether a nominated player scores the first goal of the match. 

If the player has not entered the pitch when the first goal is scored, the selection is voided. Own goals do not count.

Last Goalscorer

Betting on whether a nominated player scores the last goal of the match.  

If the player did not enter the pitch, the selection is voided. Own goals do not count.

Match Shots on Target

Shots on Goals + Goals.

The bet takes into account only the 90 minutes of regulation time plus injury time.

Please refer to section “Criteria and Rules for bet settlement”. 

Match Shots

Shots on Goal + Goals + Shots off Target + Shots on the post. 

The bet takes into account only the 90 minutes of regulation time plus injury time. 

Please refer to section “Criteria and Rules for bet settlement” at the top of this page. 

First Team Scorer

Betting on whether a nominated player scores the first goal of the match for their team.

If the player has not entered the pitch when the first goal is scored for their team, the selection is voided. Own goals do not count.

To Score in first 10 minutes

Betting on whether a nominated player scores in the first 10 minutes of the game . 

If the player has not entered the pitch during the first 10 minutes, the selection is voided. Own goals do not count.

To Score or Assist

Betting on whether a nominated player is credited with a goal or assist during the 90 minutes of regulation time plus injury time.  

If the player did not enter the pitch, the selection is voided. Own goals do not count.

Please refer to section “Criteria and Rules for bet settlement” at the top of this page.  

 

Player Markets

Anytime Goalscorer

Betting on whether a nominated player scores. Own goals do not count.

The bet takes into account only the 90 minutes of regulation time plus injury time.

To Score 2 or more Goals

Betting on whether a nominated player scores 2 or more goals. Own goals do not count.

Player to Score a Hat Trick

Betting on whether a nominated player scores 3 or more goals. Own goals do not count.

The bet takes into account only the 90 minutes of regulation time plus injury time.

Player to Score in 1st Half

Betting on whether a nominated player scores in the 1st half. Own goals do not count.

The bet takes into account only the first 45 minutes of regulation time plus injury time.

Player to Score in 2nd Half

Betting on whether a nominated player scores in the 2nd half. Own goals do not count.

The bet takes into account only the second 45 minutes of regulation time plus injury time.

To Score in Both Halves

Betting on whether a nominated player scores during each half. Own goals do not count.

The bet takes into account only the 90 minutes of regulation time plus injury time.

Player total Shots

Total shots taken by a player. 

The bet takes into account only the 90 minutes of regulation time plus injury time.

Please refer to section “Criteria and Rules for bet settlement” at the top of this page. 

Player total Fouls Won

Total fouls committed by a player. 

The bet takes into account only the 90 minutes of regulation time plus injury time.

Please refer to section “Criteria and Rules for bet settlement” at the top of this page. 

Player Shots on Target

Total shots on target taken by a player. 

The bet takes into account only the 90 minutes of regulation time plus injury time.

Please refer to section “Criteria and Rules for bet settlement” at the top of this page. 

Player Shots on Target each Half

Total shots on target by player on each half of the game. 

The bet takes into account only the 90 minutes of regulation time plus injury time.

Please refer to section “Criteria and Rules for bet settlement” at the top of this page. 

Player Passes

Total Passes Successful + Assists

The bet takes into account only the 90 minutes of regulation time plus injury time.

Please refer to section “Criteria and Rules for bet settlement” at the top of this page. 

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